Thursday, April 15, 2010

Hunting treasure, opening a hotel

I am getting used to the pace at Treasure Isle. You use your energy in a few minutes then move on to other things. There is not as great a temptation to linger, as with some other games. Also the game's developers heard complaints about the energy issue and added a lot more hidden fruit (which gives the avatar energy) within the game.

My latest social app foray is Hotel City. Players build and decorate rooms which then fill with guests who pay based on size of room. Hoteliers also have to decorate their rooms to attract guests and earn stars. My establishment is currently a four-star one. The highest is five-star. Like a general. It is fun to watch the figures working, working out in the gym, resting, and rising.

Acquiring funds and guests is not always, shall we say, genteel. Bags of cash sit in friends' hotel lobbies, which players take. We do not have to do anything helpful on the properties we visit, as in island or farm games where players shoo away crows, rake up leaves, clear away washed up jellyfish, etc. Just grab the dough and go. If our own hotel is not filling up fast enough, we can literally grab passersby and put them by our elevator. Usually they take the hint and decide to check in for a nap, maybe thinking that otherwise they might end up sleeping with the fishes. The shakedown may continue after that, though. One odd way of gaining geld is to randomly roust guests from their slumber. Usually they do a couple of jumping jacks and then dive back under the covers for more ZZZZs. One has money and gives it over. Perhaps the game's creators have an affinity for the gangster genre.

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